We had to refine 6 rough designs for each of the formats for the final editorials. I decided to chose one or two of my best ideas for each, and try them out with slightly different shapes and compositions and figure how to improve them and make them work as a set.
Square:
I was confident that the zoomed in portrait of his face was the best for the square format. It would focus of the caricature I had made of Huxley. I experimented with different shapes for the beam of light coming from his door. I like the straight angular shape, it gave a bolder sense of something being projected. I tried different camera angles of the face but I like if from a slight angle - i think i will be able to get a better structure of the face.
This was my favourite rough so I worked into it with pen and a coloured pencil to get a sense of what the finished thing could look like. I liked the idea of having solid block colour in the beam of light and have his face white, giving the idea of vibrancy being extracted from his mind. I like the full peyote background - it could also help it match with the other designs. I coloured sections of the background, to help the face stand out, and also balance the colour out across the composition so colour is involved in the whole image and not just the beam.
Portrait:
1 - 2 - 3
4-5-6
Figuring out the portrait and landscape images is more difficult because I had designs that could work for both formats, and I wanted each one to match but not be the exact concept. I don't want to include a crazy clown Huxley face in all of them. When I had completed these I really liked 5 and 6 (bottom right). I liked 6 because if didn't have the crazy face, it was just him looking through the door, this could complete the set nicely and started off my ideas for the landscape.
5 - I like how the composition uses up the space. Its has symmetry, but is not fully symetrical the lines are slightly random how they section up the space - with some filled in black. Need to make sure this comes out in final versions. The square shape surrounding the bottom character works better than a circular one, it needs to be angular to suite the rest of the lines - it also differentiates from the circular motions in the background.
Landscape:
(* bellow)
These where less refined than intended I sort of just brainstormed with the doorway idea because it worked nicely with the format - and I had just realised this type of design. (*) I tried out the same concept as the portrait design which also worked well for this format!?! so I was stuck to what will work best.
I made this refined sketch of the door way concept. I put a slight bit of perspective on the door way, like its facing inwards slightly. I think this made the design a lot better, I want to consider this design for my final. It will work well with the others and explains the concept using slightly different imagery that still matches. I like how it gives the sense of him stepping into a new psychedelic world of peyotes, the perspective doesn't quite make sense against the random peyote background but this helps to give the idea of an new reality/conciseness that works different to normal.
Quick Idea:
After drawing the doorway sketch I wanted to have a go at combining it with a big face and having him stepping out of his head through the door. But there was to much going, I don't think it would be easily readable.
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